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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Aristocrat (Token Cost: Free)

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Aristocrat (Token Cost: Free) Empty Aristocrat (Token Cost: Free)

Post by Support Team Wed Jan 29, 2014 8:28 pm


Aristocrat
(Dungeon Master's Guide v.3.5, p. 108)
Aristocrats are usually educated, wealthy individuals who were born into high position. Aristocrats are the wealthy or politically influential people in the world. They are given the freedom to train in the fields of their choice, for the most part, and often travel widely. With access to all the best goods and opportunities, many aristocrats become formidable individuals. Some even go on adventures with fighters, wizards, and members of other classes, although usually such activities are nothing more than a lark.
The aristocrat might work as a PC class, since it has an impressive selection of skills and respectable combat training. Being an aristocrat, however, isn’t so much a choice as a position you’re born into. An aristocrat cannot be a multiclass character unless his or her first level is in the aristocrat class. Mostly, you should reserve the aristocrat class for rulers, their families, and their courtiers.

Hit die
d8

Alignment
Any

Starting gold
6d8 x 10 gp

Skill points
4 + Int

Class Features
The following is a class feature of the aristocrat NPC class.

Weapon and Armor Proficiency: The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.

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Class Skills
The aristocrat’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.


Note: Player's that take a NPC class gain a 10% increase to XP as long as they remain solely in an NPC class (Adept, Aristocrat, Warrior, Expert, or any combination of the 4), with the exception of Commoner. If taking levels in Commoner, you retain the 10% XP bonus, but do not gain the 25% xp bonus.

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