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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Warrior (Token Cost: Free)

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Warrior (Token Cost: Free) Empty Warrior (Token Cost: Free)

Post by Support Team Fri Jan 31, 2014 9:45 pm

Warrior
(Dungeon Master's Guide v.3.5 variant, p. 109)
The warrior is a strong, stout combatant without the specialized training and finesse of a fighter, the survival and outdoor skills of the barbarian or ranger, or the sophistication and religious focus of a paladin. The warrior is a straightforward and unsubtle opponent in a fight, but a respectable one.
Warriors are not as good as fighters, and thus PCs should be encouraged to avoid this class in favor of the standard combat-oriented ones given in the Player’s Handbook. Representing experience in fighting and related areas but not sophisticated training, warriors are common among the humanoids and giants (orcs, ogres, and so forth). You can also use the warrior class for soldiers (although perhaps not for commanders or career soldiers), guards, local thugs, toughs, bullies, and even regular people who have learned to defend their homes with some ability.

Hit die
d8

Starting gold
3d4 x 10 gp

Skill points
2 + Int

Class Features
The following is a class feature of the warrior NPC class.
Weapon and Armor Proficiency: The warrior is proficient in the use of all simple and martial weapons and all armor and shields.

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Class Skills
The warrior’s class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.

Note: Player's that take a NPC class gain a 10% increase to XP as long as they remain solely in an NPC class (Adept, Aristocrat, Warrior, Expert, or any combination of the 4), with the exception of Commoner. If taking levels in Commoner, you retain the 10% XP bonus, but do not gain the 25% xp bonus.

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