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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Blind-Fight (Token Cost: Free)

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Blind-Fight (Token Cost: Free) Empty Blind-Fight (Token Cost: Free)

Post by Support Team Thu Feb 06, 2014 3:51 pm

Blind-Fight
( Player's Handbook v.3.5, p. 89)
[Fighter Bonus Feat, General]
You know how to fight in melee without being able to see your foes.

Prerequisite
N/a

Benefit
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit (see Concealment, page 152). An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible (see Table 8-5: Attack Roll Modifiers and Table 8-6: Armor Class Modifiers, page 151). The invisible attacker's bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half (see Table 9-4: Hampered Movement, page 163).

Special
The Blind-Fight feat is of no use against a character who is the subject of a blink spell (see page 206). A fighter may select Blind-Fight as one of his fighter bonus feats (see page 38).

Normal
Regular attack roll modifiers for invisible attackers trying to hit you (see Table 8-5: Attack Roll Modifiers, page 151) apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility (see Table 9-4: Hampered Movement, page 163) also applies.

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