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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Heighten Spell (Token Cost: Free)

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Heighten Spell (Token Cost: Free) Empty Heighten Spell (Token Cost: Free)

Post by Support Team Thu Feb 06, 2014 4:29 pm

Heighten Spell
( Player's Handbook v.3.5, p. 95)
[Metamagic]
You can cast a spell as if it were a higher-level spell than it actually is.

Prerequisite
N/a

Benefit
A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level. For example, a cleric could prepare hold person as a 4th-level spell (instead of a 2nd-level spell), and it would in all ways be treated as a 4th-level spell.

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