Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.

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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
Realm of Aesair
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Looks, Personality, and Background

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Looks, Personality, and Background Empty Looks, Personality, and Background

Post by Support Team Sun Feb 09, 2014 2:22 pm

LOOKS, PERSONALITY,
AND BACKGROUND
You can detail your character to any degree you like. As you play the
character, you will probably come up with more details you will
want to add.
LOOKS
Decide what your character looks like using the descriptions of the
various races in Chapter 2 as a starting point. Characters with high
Charisma scores tend to be better-looking than those with low
Charisma scores, though a character with high Charisma could have
strange looks, giving him or her a sort of exotic beauty.
Your character can be right- or left-handed.
You can use your character’s looks to tell something about
his or her personality and background. For example:
 Krusk the half-orc is missing part of an ear and bears
many scars that are the result of the violent life he
led among the orcs that raised him. He keeps
claws and fangs from beasts he has killed on a
necklace.
 Alhandra the paladin has the hand of
Heironeous branded on the inside of her forearm
to show her devotion to him.
 Hennet the sorcerer wears an eclectic,
makeshift outfit that is different from day to
day, suggesting his chaotic nature.
PERSONALITY
Decide how your character acts, what she
likes, what she wants out of life, what scares
her, and what makes her angry. Race and
alignment are good places to start when
thinking about your character’s personality,
but they are bad places to stop. Make your
lawful good dwarf (or whatever) different
from every other lawful good dwarf.
A handy trick for making an interesting
personality for your character is including some
sort of conflict in her nature. For example, Tordek is
lawful, but he’s a little greedy, too. He may be tempted to
steal if he can justify it to himself.
Your character’s personality can change over time. Just
because you decide some basic facts about your
character’s personality upon creation doesn’t mean you
need to abide by those facts as if they were holy writ.
Let your character grow and evolve the way real
people do.
BACKGROUND
Decide what your character’s life has been like up until
now. Here are a few questions to get you thinking:
 How did he decide to be an adventurer?
 How did he acquire her class? A fighter, for example, might have
been in the militia, he may come from a family of soldiers, he may
have trained in a martial school, or he may be a self-taught
warrior.
 How did he get his starting equipment? Did he assemble it piece
by piece over time? Was it a parting gift from a parent or mentor?
Do any of his personal items have special significance to him?
 What’s the worst thing that’s ever happened to him?
 What’s the best thing that’s ever happened to him?
 Does he stay in contact with his family? What do his relatives
think of him?

Support Team
Admin

Posts : 1163
Join date : 2014-01-28

https://realmofaesair.rpg-board.net

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