Other Rewards
Realm of Aesair :: The Library :: Rules :: Adventuring
Page 1 of 1
Other Rewards
The other rewards that characters can
earn, and there are many, depend more
on the characters’ actions and the style
of campaign that the DM is running.
They bear mention, but the rules cannot
define them. These rewards develop naturally
in the campaign.
REPUTATION
You can’t put it in the bank, but many
characters enjoy and even pursue fame
and notoriety. Someone who seeks a
reputation should wear distinctive
clothes or armor, should treat bards
well, and might even want to
invent a personal symbol for signet
rings, surcoats, banners, and other
forms of display.
FOLLOWERS
When others hear of the characters, they may
offer their services as followers. Followers may
be apprentices, admirers, henchmen, students,
or sidekicks.
LAND
A character (or a party) might gain land through
force of arms or be granted a tract of land by a
powerful figure. Land brings in revenue appropriate
to its type (such as taxes on harvests in arable land),
and it provides a place for a character (or party) to
build a stronghold of some kind. In addition to being a
base and a safe place, a stronghold can serve as a
church, a monastery, a wizards’ school, or fulfil some
other purpose, as the master of the stronghold wishes.
TITLES AND HONORS
High priests, nobles, and royals often
acknowledge the services of powerful
characters by granting them honors and
titles. These awards are sometimes handed out along
with gifts of gold or land, memberships in elite orders, or
medals, signet rings, diadems, and other symbolic items.
earn, and there are many, depend more
on the characters’ actions and the style
of campaign that the DM is running.
They bear mention, but the rules cannot
define them. These rewards develop naturally
in the campaign.
REPUTATION
You can’t put it in the bank, but many
characters enjoy and even pursue fame
and notoriety. Someone who seeks a
reputation should wear distinctive
clothes or armor, should treat bards
well, and might even want to
invent a personal symbol for signet
rings, surcoats, banners, and other
forms of display.
FOLLOWERS
When others hear of the characters, they may
offer their services as followers. Followers may
be apprentices, admirers, henchmen, students,
or sidekicks.
LAND
A character (or a party) might gain land through
force of arms or be granted a tract of land by a
powerful figure. Land brings in revenue appropriate
to its type (such as taxes on harvests in arable land),
and it provides a place for a character (or party) to
build a stronghold of some kind. In addition to being a
base and a safe place, a stronghold can serve as a
church, a monastery, a wizards’ school, or fulfil some
other purpose, as the master of the stronghold wishes.
TITLES AND HONORS
High priests, nobles, and royals often
acknowledge the services of powerful
characters by granting them honors and
titles. These awards are sometimes handed out along
with gifts of gold or land, memberships in elite orders, or
medals, signet rings, diadems, and other symbolic items.
Realm of Aesair :: The Library :: Rules :: Adventuring
Page 1 of 1
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